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Last Survivor
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Devlog
Improvements
June 18, 2021
by
amh271999
Based on the feedback I managed to fix the spawn points for the zombies. I changed the y positions by making sure they are not too high or below the ground. Now they spawn nicely without falling below...
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User Testing
June 05, 2021
by
amh271999
After I completed developing my game Last Survivor, it was tested by 2 students in my class so I can receive feedback. Both said the gameplay is good and happy with the features e.g. player controls,...
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Sound
June 05, 2021
by
amh271999
From the sound folder I chose some appropriate audio and implemented audio source code in many scripts. Following audios are: Player walk Shooting Zombie audio (scream, attack & death) Zombie injured...
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Game Over
June 05, 2021
by
amh271999
In the game scene I made game over UI with separate canvas. Layout and colour scheme of the title and buttons are the same as the other menus. I created a short game over script that allowed me to res...
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Pause Menu
June 05, 2021
by
amh271999
The pause menu UI is created on the pause menu canvas in the game scene. I set up 3 buttons before implementing the pause menu script that allow the functionality. Layout is similar to the main menu b...
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Main Menu
June 05, 2021
by
amh271999
I went on to create the main menu on a separate scene. I added a background image of my game with a panel that had slight transparency. A short script was implemented to allow the functionality of the...
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Player Stats
June 05, 2021
by
amh271999
My game needed some stats that can help players keep track on their record. I created a player stats canvas before creating the script. I found the health icon from the UI folder and placed it on the...
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Spawning Enemies
June 05, 2021
by
amh271999
Spawning enemies is one of the most important features of my game so I created a script for it. It is assigned on the empty game object that has children based on the spawn points. I had to drag the z...
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Health
June 05, 2021
by
amh271999
I created a health script that controls the health of the player and enemies. Screenshot above is health script applied to the player and is out of 100 but the script is also added to the enemies. The...
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Shooting
June 05, 2021
by
amh271999
The 2 guns contained a shooting script that controls the fire rate and damage. The screenshot above shows the weapon shoot function. It requires the E key to shoot and the shoot animation will also be...
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Enemy Animations
June 05, 2021
by
amh271999
Both zombies have separate animator controllers but have the same animator format shown above. Parameters were needed to activate the conditions such as walk, run and attack. The animator looks comple...
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Enemy Setup
June 05, 2021
by
amh271999
From the enemies folder I have selected a zombie and gave it a texture and reasonable size. The game object have some components that can be useful later on such as animator, box collider and rigidbod...
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Weapon Animations
June 05, 2021
by
amh271999
I have created animator controllers for the revolver and assault rifle to display the shooting animations. Both guns have the same format but their respective animations were assigned on the controlle...
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Weapon Class
June 05, 2021
by
amh271999
The models folder had couple of weapons as I had to select 2 of them. There is a weapons game object as a child of the player that will the weapons. First weapon selected was the revolver because all...
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Player Controls
June 05, 2021
by
amh271999
The first script added was movement and it was assigned to the player game object. Movement contained script which allows player to move in north, south, east and west directions especially to jump. A...
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Player Setup
June 05, 2021
by
amh271999
After viewing all the assets, the first step of the game development was to setup the first person view. On the hierarchy the player has child game objects, player position game object contains camera...
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Assets
June 05, 2021
by
amh271999
When making my prototype I found first person survival game assets online. I will be using the same package and importing it to Unity engine. The package contains various features such as several weap...
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Research
June 05, 2021
by
amh271999
Genre of my game will be a survival horror and being a first person shooter, players must survive by killing many zombies as possible. One of my influences into making my game is Call of Duty Black Op...
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Planning for Final Project
June 05, 2021
by
amh271999
When I done my prototype I was thinking of making my game much better. The prototype had basic inputs and lacked detail but now I shall discuss about my plans for the final project. The game will have...
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